It's kind of late for a year end review but I figure I should say something about one of the most active years of my life. Between releasing the action roguelike Hungry Joe (and landing it on the front page,) eleven consecutive wins on Top Rank MC, releasing nine songs, quadrupling my hourly wage, and rounding out the year with a 3.9 GPA, 2015 was full of a lot of victories. It was also one of the most solitary years I've had in a long time (shoutouts to Hope for keeping me from going out of my mind) but I suppose you can't have everything.
Anyway, I figured I'd drop a link to Hungry Joe for anyone that missed it. The project dominated every minute of my free time for half of the year, and despite a few hiccups, the game has more depth and replayability than any other game I've made thus far. Cheers!