These might be the best graphics I've seen in the Game Jam, and the music is an absolute joy as well. The overall presentation with the explosions, parallax, and dynamic camera also add to this tremendously.
The gameplay is where things start getting really confusing. The oxygen and temperature meters are a cool in-universe gimmick, but the number of moves is really the only thing that makes sense to me as a player.
The colorful graphics at some points make the game kind of tricky. The different block types (pushable, weapons, destructible, powerups) are hard to differentiate without simple, color-coded graphics (do the blocks even have names?) For instance, I never really understood what the white block with the TV in the center did, although it seemed like it could be destroyed.
I definitely get what you say about having to outsmart the enemy, because when I first saw this categorized as a puzzle my thought was that the enemies would follow a predictable pattern that could be "solved." Instead, this plays more like a turn-based strategy, because the enemy movements respond to (and thwart) the player's attempts to solve the puzzle.
What makes this kind of confusing and frustrating is that in some cases it seems like an enemy could make a level impossible if it wanted to, making it so that the solution is contingent upon the enemy making mistakes. If this is the case, does that mean the enemy will always make the same mistake in order for it to be possible, or does it create a random situation where the player may simply have to restart?
Finally (and this probably has to do with the game not being finished) I noticed I got an enemy stuck and they just didn't make a move, making the level essentially freeze as I never got my next turn.
Cool concept and the execution is pretty good too, but the rules aren't straightforward, leading to an experience where you can solve a puzzle without really understanding it, and that feels kind of wrong.