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Kwing

Age/Gender: n/a, Male
Location: Cornr of Walk & Dont Walk
Job: Student/Flash Artist

Read a book; learn to spell/If you can't do that, go to hell!

Newgrounds Stats

Sign-Up Date:
7/24/07

Level: 25
Aura: Dark

Rank: Police Lieutenant
Blams: 315
Saves: 1,254
Rank #: 4,502

Exp. Points: 6,490 / 6,940
Exp. Rank #: 2,732
Voting Pow.: 6.64 votes

BBS Posts: 2,062 (2.32 per day)
Flash Reviews: 533
Music Reviews: 159
Trophies: 1
Stickers: 0

All Flash Reviews

533 Reviews | 81 w/ Responses

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Score: 9
iPumpkin

"Very Good!"

submission: iPumpkin
date: October 8, 2008

As Eggy has said, this is a bit of a rip-off of Draw-Play, but some levels don't feature drawing, there are moving enemies, and many more features that Draw-Play doesn't have. This isn't of course to say that Draw-Play doesn't have things that this does...

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Score: 8
Protective Tutorial

"Cool"

date: October 8, 2008

It doesn't go that extra mile, but I suppose it doesn't really need to. I had been thinking about the == function, and how sometimes you needed to put in ++ or --, and you've confirmed my speculations. Thank you for that, and also, the menu hide was pretty cool. I had already gotten some script for it, but you had different script, which was kind of cool.

Unquestionably worthy of the portal.

November 3, 2008

Author's Response:

oh thanks. I tried making a newer version with a custom menu script but I never finnished it. Maybe soon, eh?

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Score: 9
RPG Tutorial Intermediate

"Pretty Good"

date: October 8, 2008

Sorry about my jackass comment on the beginner's tutorial... I was a noob then. However, it looks like today the student will be teaching the master. Before even testing your script, I noticed an error!

onClipEvent(enterFrame){//Okay, no flaws here.

if(_root.hp<99){//Shouldn't it be 100? But that's personal preference.

if(this.hitTest(_root.potionholder)){
//Impossible! if( conditions can't be inside of other if( conditions, unless you're using a different version of AS. The real script should be in one if( condition that contains &&.

_root.potionholder.gotoAndStop(2);//T his would be much easier if it were a simple unloadMovie();

_root.hp+=10;//Isn't that a little stingy? Once again, personal preference

//BUT YOU FORGOT TO TERMINATE THE FUNCTIONS WITH A }}!!!

Also, here's a better wall script (it's not mine, but it works much better)
onClipEvent(load){
radius = _width/2 - 1;
}
onClipEvent(enterFrame){
while(_root.walls.hitTest(_x, _y+radius, true)){
_y--;
}
while(_root.walls.hitTest(_x, _y-radius, true)){
_y++;
}
while(_root.walls.hitTest(_x-radius, _y, true)){
_x++;
}
while(_root.walls.hitTest(_x+radius, _y, true)){
_x--;
}
}
Although the script doesn't seem too bad. I should be able to comprehend it if I really try.

Also, you never put in script for the player to stop moving its feet, or diagonal walking, which (I think) would just be if(! conditions, the ! meaning if it is NOT, or perhaps }else{ actions... I never went into that kind of stuff.

However, I did like how you said how you could keep the HP from going over 100, but I personally would have put:

onClipEvent(enterFrame){
if(_root.hp>100){
_root.hp=100;
}
}

I liked the numeric stepper though, although I could only partially understand it.

Penultimately, there's a glitch where the bounce stops working and you can get infinitely low health this way.

And finally, you did a good job, but show how to make a shop, because although I have some ideas on how you would buy stuff, and only stuff you could afford, I only have about 1/3 of an idea how to make the items you bought count. And even if I know, other people don't.
The only thing you have ensured is that I will know how to make it so that you have to pay to advance a level or area.

November 3, 2008

Author's Response:

Thanks for whatever the heck you tried to tell me, I appreciate any help. But seriously, I'm confused why some of this wouldn't work for you when it worked for everyone else?

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Score: 10
Hyper Square

"FREAKY!"

submission: Hyper Square
date: October 7, 2008

It wasn't that hard to me, but it was still very fun! Keep making awesome stuff!

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Score: 10
Bloons Tower Defense 3

"YAAY!"

date: October 6, 2008

I got the 8th review! This is an incredible game. However, when I finally scooped up enough money to buy plasma vision, my game froze! ANGRY FAIC!!

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Score: 10
Game of Disorientation

"HOLY CRAP!"

date: October 6, 2008

That's extremely hard! I did get pretty far though... I think I was about 3 levels after the first appearance of the walking guys. **** that was brutally hard!

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Score: 10
Nodes

"Sweet!"

submission: Nodes
date: October 5, 2008

I played this at first and really didn't like it, but if you get into it enough, it's really fun! I didn't try hard mode simply because it was the same thing over, and since I had just played the same levels, there wasn't much point. This is an exceptional game, as it caught my interest even though I typically don't like these kinds of games. Whether or not I like it, it's a good game, though. Just because something doesn't fit my taste doesn't mean I can't sense the talent in something (but I guess I do like this!)

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Score: 9
30 Channels

"Funny!"

submission: 30 Channels
date: October 5, 2008

I liked 8, 9, 16, and 28! As I have definitely seen, you have potential!

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Score: 10
The Unfair Platformer

"Finally Finished It!"

date: October 5, 2008

Great game! I had to look up a walkthrough to finish it, though. Very fun, and if it were done any other way, it would have been frustrating, but I thought it was actually very addicting! The weird part was when it says "This block is a trap" I thought it was lying, because earlier it had said "These message boxes always tell the truth" but that wasn't in a message box. Whatever, great game!

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Score: 3
A-Maze-ing

"I Appreciate the Effort"

submission: A-Maze-ing
date: October 5, 2008

But it's too short, there's no anti-cheat, and the graphics suck. The worst part is that in every level, you can move the mouse off of the entire screen and move it back on somewhere much closer to the exit.

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