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Kwing

Age/Gender: n/a, Male
Location: Cornr of Walk & Dont Walk
Job: Student/Flash Artist

Read a book; learn to spell/If you can't do that, go to hell!

Newgrounds Stats

Sign-Up Date:
7/24/07

Level: 24
Aura: Dark

Rank: Police Lieutenant
Blams: 312
Saves: 1,227
Rank #: 4,557

Exp. Points: 6,180 / 6,400
Exp. Rank #: 2,905
Voting Pow.: 6.58 votes

BBS Posts: 1,941 (2.27 per day)
Flash Reviews: 513
Music Reviews: 159
Trophies: 1
Stickers: 0

All Flash Reviews

513 Reviews | 78 w/ Responses

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Score: 10
I'll Sue Ya!

"Great!"

submission: I'll Sue Ya!
date: November 20, 2009

Funny and animated very well. I didn't know you were the same guy who also did Star Wars Gangsta Rap!!

This is great, and I'd say you have an awesome career ahead of you!

Only problem is the video quality was iffy and the sound was a little quiet... But that's not your fault since this is a Flash adaption.

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Score: 10
Madness Combat 5.5

"Very Good!"

submission: Madness Combat 5.5
date: November 19, 2009

Better than your previous ones because it's got more melee fighting in it. The action could have been a bit quicker though... I'd have much preferred it if it had twice the minions or something... There wasn't enough carnage going on, or even combos for that matter. The music was also kind of sub-par, no offense to Cheshyre. It got kind of repetitive and was too ambient. It was a bit short, but 7000 frames is probably good enough...

However, the animation was extremely good, especially the easing. The trajectory of this series is going in a pretty good direction.

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Score: 10
The Facebook Problem

"SHIZZLE!"

date: November 14, 2009

To be honest I've never been on Facebook, nor do I have an account, so I'm sure I'm missing out on a lot of it. Still, this is great. The graphics are really good, although the animation could have been a LIIITLE bit better.

The concept was pretty good. By far the best part was the music paired with the Facebook page. It's kind of weird saying it, but the realistic interface of the screen somehow made it more realistic and therefore funnier.

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Score: 6
Seven's Second Adventure

"Extremely Boring"

date: November 14, 2009

This is basically a bad version of Smithy's Quest by Eggy.

Graphics: The style is kind of neat, but the coloring is off. You can see really neat pixel art in things like Final Fantasy Tactics, but you just don't see it here. But I will congratulate the artist on making so MUCH of it. The map is really, really big. Some of the graphics were just minimalist though.

Gameplay: Extremely boring. It took me about 30 minutes to beat (timed by listening to an album with better music than that of the game's provisions), and I felt so unfulfilled afterward. You included a lot of references to Newgrounds users, which is probably what all the hype is about, but this is really nothing special. There's no time limit, nothing that really requires skill, it's just walking back and forth across a long-ass map a couple dozen times. It would have been nice if there was a minigame or something, just to pass the time. The scripting, although functional, was pretty simplistic as well.

The references to other users was neat and ebbed away some of the original boredom, but it couldn't salvage repetitive gameplay and mediocre graphics. Sorry.

November 14, 2009

Author's Response:

ok, cool

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Score: 8
Grumatorium

"Cool"

submission: Grumatorium
date: November 1, 2009

I liked it, but it didn't really make much sense. Basically it looked like faux-cel-shaded Castle. The animation was kind of amateur, but that can slide because the cel-shading effects were pretty sweet. Seemed like your run-of-the-mill cliche monster flick to me, maybe there's something I didn't get.

Good job, though, and long considering the tedious animation process.

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Score: 10
PI 2

"Fun"

submission: PI 2
date: October 28, 2009

Graphics: Great, the simple free transform stuff was good despite its simplicity. Colors were nice on the eyes, and it stayed interesting. The only thing that bothered me was when you would make a 2 out of 2's or something, which made the sequencing occasionally hard to follow. I've already memorized 64 digits and I'd like to memorize more... Which this song obviously wasn't meant to help with.

Sound: Pretty good, the only thing that was a little weird is how the theme of it gradually changed throughout the animation... If you replay it just from hearing the end you can hear it just goes insane from beginning to end. Not sure if that's good or bad, though.

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Score: 10
T E T R I S ' D: The Game

"Badass!"

date: October 22, 2009

Graphics were good. Your animating style was always sort of peculiar, as it looks like you use the line tool for your sticks... Nevertheless it was pretty smooth. The interface and other graphics were well done too. The red death line was kind of unnecessary; once you fall off you're pretty much done for, so you could have made it invisible.

Sound was pretty sweet, as always. Good rhythm, melody, and timbre. Didn't get repetitive after a while, either. Would have been nice if there had been sound effects, especially for the blocks falling into place.

Great gameplay... I had a lot of fun playing it! The squishing script wasn't too sensitive, although I 'died' getting hit on the back of the arm by one of the blocks, obnoxiously. There were a couple glitches, too, such as standing halfway between a block and dying if you moved, or dying while walking into a few corners. Other than that, the randomization was pretty good, especially because every piece fit perfectly. I would have preferred if the arena had been a bit wider, and if there had been walls instead of a gaping abyss, but that's preferential stuff. It could have used more depth, like powerups and stuff, or a highscore board in particular. The medals were a tad generous, as well. I also disliked using J and K for the commands; it would have been nice if you could use A and S instead, since most people are more comfortable with those; maybe even customized controls. Other than that it was pretty good.

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Score: 9
B: The Video Game

"Fun"

submission: B: The Video Game
date: October 18, 2009

As sucky and simplistic as it is, it has a charisma to it that I can't place. Perhaps it's that the scoreboard makes it competitive. Still, it could use some improvements. I'd suggest an upgrade shop where you could sacrifice points, with items like:

- Faster Speed: 100 points (Tier 2: 200 points, Tier 3: 300 points)
- Extra B: 250 points (Tier 2: 500 points, Tier 3: 750 points)
- No Edges: 1000 points (Hitting an edge brings player to other side of the screen.)

Other than that, fun. It was a bit strange that you don't lose your points when you submit your score, but it's still an epic win!

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Score: 8
-Last Resort-

"Ha!"

submission: -Last Resort-
date: October 18, 2009

Graphics are grotesque, but humorous proportions. Animation is kinda bad, but funny. Sound is pretty good, but the whole thing was more than a little gross. The lighting effects on the bottle were pretty neat, and the art style was superior. Good go, but could have had more depth, dialogue, or more human characters. The end didn't really make sense.

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Score: 6
Colour My World

"Fun"

submission: Colour My World
date: October 18, 2009

Didn't explain too much. The art style was nice, but the character didn't fit the art style like the rest of the world. There was a glitch where you could make him go to the falling part eternally while on the ground, and it sucked using the mouse and arrow keys instead of implementing WASD. It was too easy to get lost, you didn't tell the player their objective, and the whole melancholy world was a little overdone. If you were trying to be funny, you weren't.

It was too short, the duck movement had no purpose, the game didn't have any difficulty since you just ran across to a (very easy and short) finish. The overly simplistic ending was rather poor taste. I was hoping I'd get some kind of challenge where something would actually try to stop me. Something like the NerfLord from Adventure Quest came to mind. I thought maybe I'd get to fight something that was draining the color from the world and restore it, but no... Just some (rather pointless) trek across random land with no meaning or purpose to the end of some cafe.

Run, click, jump, end. Not nearly enough. Graphics were good but still didn't salvage it by a long shot.

October 18, 2009

Author's Response:

Well... the ducking was thrown in for kicks, hence why it isn't actually included in the controls.
And this isn't meant to be some full-on game experience. Its just to take a few moments to go slow and enjoi what you have...

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