Kwing's Banner
Kwing

Age/Gender: n/a, Male
Location: Cornr of Walk & Dont Walk
Job: Student/Flash Artist

Read a book; learn to spell/If you can't do that, go to hell!

Newgrounds Stats

Sign-Up Date:
7/24/07

Level: 24
Aura: Dark

Rank: Police Lieutenant
Blams: 312
Saves: 1,227
Rank #: 4,534

Exp. Points: 6,040 / 6,400
Exp. Rank #: 3,006
Voting Pow.: 6.55 votes

BBS Posts: 1,898 (2.27 per day)
Flash Reviews: 509
Music Reviews: 151
Trophies: 1
Stickers: 0

All Flash Reviews

509 Reviews | 77 w/ Responses

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93051 ]


Score: 8
Grumatorium

"Cool"

submission: Grumatorium
date: November 1, 2009

I liked it, but it didn't really make much sense. Basically it looked like faux-cel-shaded Castle. The animation was kind of amateur, but that can slide because the cel-shading effects were pretty sweet. Seemed like your run-of-the-mill cliche monster flick to me, maybe there's something I didn't get.

Good job, though, and long considering the tedious animation process.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 10
PI 2

"Fun"

submission: PI 2
date: October 28, 2009

Graphics: Great, the simple free transform stuff was good despite its simplicity. Colors were nice on the eyes, and it stayed interesting. The only thing that bothered me was when you would make a 2 out of 2's or something, which made the sequencing occasionally hard to follow. I've already memorized 64 digits and I'd like to memorize more... Which this song obviously wasn't meant to help with.

Sound: Pretty good, the only thing that was a little weird is how the theme of it gradually changed throughout the animation... If you replay it just from hearing the end you can hear it just goes insane from beginning to end. Not sure if that's good or bad, though.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
T E T R I S ' D: The Game

"Badass!"

date: October 22, 2009

Graphics were good. Your animating style was always sort of peculiar, as it looks like you use the line tool for your sticks... Nevertheless it was pretty smooth. The interface and other graphics were well done too. The red death line was kind of unnecessary; once you fall off you're pretty much done for, so you could have made it invisible.

Sound was pretty sweet, as always. Good rhythm, melody, and timbre. Didn't get repetitive after a while, either. Would have been nice if there had been sound effects, especially for the blocks falling into place.

Great gameplay... I had a lot of fun playing it! The squishing script wasn't too sensitive, although I 'died' getting hit on the back of the arm by one of the blocks, obnoxiously. There were a couple glitches, too, such as standing halfway between a block and dying if you moved, or dying while walking into a few corners. Other than that, the randomization was pretty good, especially because every piece fit perfectly. I would have preferred if the arena had been a bit wider, and if there had been walls instead of a gaping abyss, but that's preferential stuff. It could have used more depth, like powerups and stuff, or a highscore board in particular. The medals were a tad generous, as well. I also disliked using J and K for the commands; it would have been nice if you could use A and S instead, since most people are more comfortable with those; maybe even customized controls. Other than that it was pretty good.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 9
B: The Video Game

"Fun"

submission: B: The Video Game
date: October 18, 2009

As sucky and simplistic as it is, it has a charisma to it that I can't place. Perhaps it's that the scoreboard makes it competitive. Still, it could use some improvements. I'd suggest an upgrade shop where you could sacrifice points, with items like:

- Faster Speed: 100 points (Tier 2: 200 points, Tier 3: 300 points)
- Extra B: 250 points (Tier 2: 500 points, Tier 3: 750 points)
- No Edges: 1000 points (Hitting an edge brings player to other side of the screen.)

Other than that, fun. It was a bit strange that you don't lose your points when you submit your score, but it's still an epic win!

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 8
-Last Resort-

"Ha!"

submission: -Last Resort-
date: October 18, 2009

Graphics are grotesque, but humorous proportions. Animation is kinda bad, but funny. Sound is pretty good, but the whole thing was more than a little gross. The lighting effects on the bottle were pretty neat, and the art style was superior. Good go, but could have had more depth, dialogue, or more human characters. The end didn't really make sense.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 6
Colour My World

"Fun"

submission: Colour My World
date: October 18, 2009

Didn't explain too much. The art style was nice, but the character didn't fit the art style like the rest of the world. There was a glitch where you could make him go to the falling part eternally while on the ground, and it sucked using the mouse and arrow keys instead of implementing WASD. It was too easy to get lost, you didn't tell the player their objective, and the whole melancholy world was a little overdone. If you were trying to be funny, you weren't.

It was too short, the duck movement had no purpose, the game didn't have any difficulty since you just ran across to a (very easy and short) finish. The overly simplistic ending was rather poor taste. I was hoping I'd get some kind of challenge where something would actually try to stop me. Something like the NerfLord from Adventure Quest came to mind. I thought maybe I'd get to fight something that was draining the color from the world and restore it, but no... Just some (rather pointless) trek across random land with no meaning or purpose to the end of some cafe.

Run, click, jump, end. Not nearly enough. Graphics were good but still didn't salvage it by a long shot.

October 18, 2009

Author's Response:

Well... the ducking was thrown in for kicks, hence why it isn't actually included in the controls.
And this isn't meant to be some full-on game experience. Its just to take a few moments to go slow and enjoi what you have...

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 7
Glass Fish Rhythm

"Fun"

submission: Glass Fish Rhythm
date: October 15, 2009

Graphics: Well done, nice color scheme, well-achieved 8-bit style. Looked very retro but still somehow natural. Really well done. It was really cool how the fish pulsed to the beat, and the cool grayscale effect when it was paused.

Sound: Good quality, very good music. I've left a review for the song featured in the game if you want to know more about it. I really didn't like how the music stopped if you crashed into something, though. I know the whole point was to sync the level with the song, but it would have been better if you had just lost a life instead. I noticed myself jamming to the music only to have it stop when i blindsided something. It was pretty well synced, though.

Gameplay: Pretty sweet. I liked how you could lay eggs, since it's a strange feature to be able to choose when you save your game. However, it was pretty tricky at times, in that hard-stupid way as opposed to hard-fun. Not only that, but you got infinite lives if you lay an egg right before an extra egg pop-up. It was too hard and too easy at the same time, which really ticked me off. While it was fun dodging stuff to a beat, the bats in the cave really annoyed me, as it seemed their placement was random. Irking, since you couldn't do too much about it. It would have also been nice if you could see a layout of the level before trying it. This would have given an underdog player a lasting chance at first go, which really gives players new to the game a thrill when they think they might win. Speaking of new players, it got obnoxious that every time you died you had to watch the death animation. Sure it was pretty short, but it got on my nerves sometimes. Most players want to lash back at the level like a dying snake (albeit a rather stupid one), so that should definitely be fixed. I also didn't like how it didn't tell you how to beat the boss, and that if you died during it, you had to restart the 3rd level in addition, since I've redone it so many times I could do it with my eyes closed. And, like a lot of players, I agree that the controls weren't too hot. The fish slid around a lot, and although I enjoy games with sliding (like Fishy), it got obnoxious that I had to use imprecise controls inside of a very precise environment (eg. to music, to a beat, etc.). Perhaps the easing could have been downed a little. The achievements were pretty unpredictable, too. I'd look at one and wonder if they really tested your skills or if it just rewarded someone who was curious (or dumb) enough to try something out.

One of the better rhythm games, but lots of room for improvement.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 9
Teen Pregnancy

"Great"

submission: Teen Pregnancy
date: October 10, 2009

The graphics, although lacking pigment and texturing, had good proportions and a good art style to them. Animation was rather poor, but it was the content that mattered. Voice acting was actually good. Once again, graphics were a lot better than most people would give you credit for. Funny script, if a bit excessive.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
Madness: Rising

"Incredible"

submission: Madness: Rising
date: October 6, 2009

First off, cudos on animating it at 60 FPS. I can manage about 20 without going insane... But I'd never have the patience for 60. Graphics were incredible... I liked it better than Deux es Machina for a couple reasons. First, the camera wasn't as jerky. It still moved around quite a bit, but you could see what was going on. The music acted for a good substitute to keep the would-be normality of the film at bay. Second, the color scheme was way better. Until the clown appeared, I really liked the black/white/red thing you had going on. The animation was way smoother, the effects were good as always, and there was some neat 3D action going on as well. All of the scripting worked, of course, and the music was pretty good. Not to mention it was nice not having to put up with the penis stuff again, which was really offsetting in the first one. You've stolen the #1 award once again, Proxide!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
Marsh-Mellow-Madness

"Decent"

date: October 6, 2009

It was short, had no sound effects, and had somewhat amateur graphics, but there were some things I liked about it. The whole presentation was extremely stylish; it was a very good replica of silent movies. I feel if you had used some spot effects (like the stuff you see at the movies, or more prominently in old films) it would have maintained this style a bit better. The animation was actually pretty decent. The walking loop was a bit sucky but it also contributed to the style of the animation, being the scrabbly walk that it was. It could have used a Play button, but that's about it. Also, I feel like you're a bit indecisive about color or not. The cannon's button and the blood were red, which really didn't make sense. It should have stayed entirely black and white.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93051 ]