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Kwing
Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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Refining

Posted by Kwing - March 30th, 2010


I'm trying to make some of my things more professional. Here's a few things that have been on my mind.

Stick RPG: PSP Adaption... I'm still not satisfied with it. I've been considering adding in...
1. A story mode. Like the original Stick RPG, it's not going to have too much of a plot, but I'm thinking of making something funny. Probably some satirical platform sequence based around saving a princess or something equally cliche.
2. Since Twins V2 only uses 5 controls, I could fit it on the PSP pretty easily with little adaption. Bonus points if I can squeeze it into Stick RPG as a minigame. It'll turn out great.
3. I've noticed the graphics and for the first time realized that as much as I've revamped the coding and added minigames, a few backgrounds I've been using since version 4 or so. I'll consider redoing it.
4. Also thinking of adding in several new medals, based around new features like story mode.
5. Maybe something to give the player a change of scenery once in a while. Maybe you can buy new backgrounds for your house for 100k or something so you can be a real estate collector.
6. A pong minigame would be nice. I have multiplayer modes with board games, but nothing real time.
7. I might add some new styles of hair to the mirror minigame.
8. I have to redo the instruction manual. It lags like hell on the PSP.
9. The lifespan setting doesn't deal with 10s or 100s of days, only 1s. I'll redo that sometime.
10. Maybe some grocery bagging minigame just for shits n giggles. It'll probably involve dropping cans on fresh fruit.
11. The music is getting old. I think I might instate some feature where you can buy music for the dancing minigame. I'll probably use a few short loops of different genres. I'm looking at Sto0g3 and GoreBastard as potential audio artists for these.
12. Maybe a "Level Up" button in the store so you don't have to button mash the Exp button. It would save time.

Twins V3... The engine is working fine, but I have absolutely no level ideas. If you've worked on a puzzle game before and are good at coming up with challenging and tricky ideas, drop me a comment. I might just release a demo with basic functions in it and see where that goes. The presentation is pretty badass, I'm glad to say.

I'm doing more and more animation work for JFig111's game Moovlin PC. He wants me to redo all 20 minutes of cutscenes, so that might keep me busy. I'll have to lay off on other projects though.

As for the RHG battling, I finished #3 and I'm currently working on a steampunk-themed #4. I'm also using the music from Invader Zim! :)

Aside from Flash I've been working on a level in PR2 (titled JIGGMIN) that will be out soon. It took about a week to finish the race, and I'm finishing up the art right now. It should be really fun!! You should check it out my other levels in the meantime (search Kwing95 to find it).

EDIT: Finished RHG battles 3 and 4, which are on Newgrounds, and my level JIGGMIN can be found on Platform Racing 2 or simply viewed on YouTube.


Comments

Hi Kwing.

Hey, my name's Kevin! :D

what's going on?!!?! lol kevin

WHO R U LOL